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Eclipse is a mod for Dark Souls III that seeks to provide an interesting twist on the vanilla experience, with additional content that respects the original game.

Key Features

Selectable Difficulty

Allows you to select how difficult the game will be throughout your journey, ranging from Classic to Legendary.

Create-a-Class

Adds a new class option that allows you to exchange tokens for equipment before starting your journey, allowing numerous different starting load outs.

Passive Reinforcement

You no longer need to reinforce weapons, instead passive base damage is gained by defeating important bosses.

Classic Bonfires

There are fewer bonfires in each area, introducing some classic Dark Souls tension back into area traversal.

Boss Teleports

After encountering a boss at least once, you can teleport directly to the fog wall.

Boss Refights

After acquiring the Resonance Crystal, you can now revive and re-fight defeated bosses for souls.

Combat

Combat mechanics have been tweaked to deepen combat, such as:

  • Deflection: a well-timed guard will now reduce or eliminate stamina consumption. A total deflection will knockback the enemy, allowing for an easy counter-attack.
  • Stagger Resistance: heavy armor now provides passive stagger resistance against weak attacks, similar to poise from Dark Souls.
  • Estus Recovery: enemies drop fresh estus more readily, providing a reward for tougher encounters.
  • Status Effects: more enemies are vulnerable to status effects.
  • Weapons: all weapons are buffable by items and spells. Luck scaling now has a large effect on status inflict.

New Content

New content has been added to expand gameplay options, such as:

  • New Accessories: introducing new effects such as swing speed increase on successive attacks, boosts when status effects occur, etc.
  • New Armor: introducing new custom armor and older armor sets from Dark Souls II and Dark Souls.
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