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mechanics:difficulty

Difficulties

Eclipse introduces the notion of difficulties. These are set once during character creation, and cannot be changed afterwards.

There are five tiers of difficulty:

  • Journey: A relaxed experience.
  • Classic: A fair experience.
  • Expert: Fortune & Glory, Kid.
  • Master: Game over man, game over!
  • Legendary: Not for the faint of heart…

Classic

This is the default difficulty, and applies no changes.

Journey

This is an easier difficulty, and is for those that want a relaxed experience.

It applies the following modifiers to the player:

  • Status Resistance: 25%
  • No soul loss occurs on death.

It applies the following modifiers to the enemies:

  • Max HP: -50%
  • Direct Damage: -50%
  • Stamina Damage: -50%
  • Poise Absorption: -300%
  • Status Resistance: -75%

Expert

This is a tougher difficulty, and is for those that want a step above Classic.

It applies the following modifiers to the player:

  • Status Resistance: -5%

It applies the following modifiers to the enemies:

  • Enable Challenge AI tweaks
  • Max HP: +35%
  • Max Stamina: +5%
  • Direct Damage: +10%
  • Stamina Damage: +5%
  • Poise Absorption: +15%
  • Status Resistance: +20%
  • Blood/Frost Damage Taken: -5%

Master

This is a tough difficulty, and is for those that want a challenge.

It applies the following modifiers to the player:

  • Status Resistance: -10%

It applies the following modifiers to the enemies:

  • Enable Challenge AI tweaks
  • Max HP: +60%
  • Max Stamina: +10%
  • Direct Damage: +20%
  • Stamina Damage: +10%
  • Poise Absorption: +25%
  • Status Resistance: +25%
  • Blood/Frost Damage Taken: -10%

It applies the following modifiers to the world:

  • More enemies will appear throughout the world.

Legendary

This is the toughest difficulty, and is for those that want a challenge.

It applies the following modifiers to the player:

  • Status Resistance: -15%

It applies the following modifiers to the enemies:

  • Enable Challenge AI tweaks
  • Max HP: +100%
  • Max Stamina: +20%
  • Direct Damage: +30%
  • Stamina Damage: +20%
  • Poise Absorption: +35%
  • Status Resistance: +35%
  • Blood/Frost Damage Taken: -15%

It applies the following modifiers to the world:

  • More enemies will appear throughout the world.
  • The Pursuer will randomly appear and attempt to assassinate you throughout your journey.
  • He will only stop once you defeat the Soul of Cinder.
mechanics/difficulty.txt · Last modified: by admin