This page covers additions and tweaks made to enemies by the mod.
All enemies have had the their defences set to 0.
This makes split damage much more effective, as before any damage below 100 would heavily reduced.
Poison, Bleed and Frostbite immunities have been removed from lots of enemies, replaced with a high baseline resist value.
The amount and frequency of Estus Flask drops from enemies has been increased.
The amount from tougher enemies is now higher, making it more worthwhile to fight them.
A new enemy type has been introduced that denotes 'Great Souls'.
These are the enemies that are considered as such: